
Life Fitness App ( For Social Good)
Fitness App for people who are new to technology.
The Fitness app is a learning-based software aimed at the Next Billion User (NBU) and people who are new to technology. The organization needs a tool to assist people in learning about their physical and emotional well-being. People who are new to technology and NBUs who wish to take care of their physical and emotional health are the major objective of Life Fitness.
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Project duration:
April 2022 to May 2022

The Problem:
In any country, more than half of the population is not physically fit. I realized that the major reasons behind this are a lack of equipment, a lack of knowledge, and insufficient time. This leads to an unhealthy lifestyle, which leads to issues such as weight gain, despair, and a lack of confidence.
The Goal:
Design an app that will improve education on the topic of physical and mental health and people manage their physical and mental health.
My Role
UX designer leading the app and responsive website design from conception to delivery.
Responsibilities:
Performing interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability tests, accounting for accessibility, iterating on designs, identifying information architecture, and responsive design.
Understanding the user
User research: Summary
I developed questions based on life fitness data on mental and physical health concerns, which were subsequently used in user interviews. The majority of interviewees expressed concern about their health. According to the input gathered through research, users would be open and willing to organize their health if they had access to an easy-to-use tool to advise them, according to the input gathered through research.
Persona: Bharat Soni
Bharat is a pharmacist who needs reminders and an app that can track his exercise in order to keep physically and psychologically fit.

Persona: Ila Beesly
Ila is an Art Student who wants to stay physically fit as she believes that physical fitness is her key to confidence. She wants her smartphone to remind her of that.

Starting The Design
Ideation
To come up with suggestions for how to fix the holes revealed in the competitive audit, I undertook a fast brainstorming exercise. My main focus was on teaching fitness, creating a routine, and providing a personalized experience.

Digital wireframes
I produced the original concepts for the Life Fitness App after brainstorming and creating some paper wireframes. These designs aimed to provide users with personalized instruction to help them remember and teach workouts and yoga.

Low-fidelity prototype
To prepare for usability testing, I designed a low-fidelity prototype that alerts users and shows them how to complete their preferred workout.
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Usability study: Parameters
Study type:
Unmoderated usability study
Location:
Hamilton, ON - Remote
Participants:
5 participants
Length:
10-15 minutes
Usability study: Findings
These were the main findings uncovered by the usability study:
Finding
Participants want
to see their activity
on their
Finding
People feel difficult to finding
button for choosing their
routine.
Finding
People want the option to save timings for all days.
Refining the Design
Mockups
I made design improvements based on the findings of the usability research, such as adding a check activity button to the middle screen. In addition, I increased the size of the add procedure button.

Mockups
Additional design adjustments included adding an option to the "Scheduling" page for "All Days" and "Save timings for all days," allowing users to select it and save time.

Mockups: Original screen size

High-Fidelity Prototype
The high-fidelity prototype has the same user flow as the low-fidelity prototype, with design adjustments made after the usability test.
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View the Life Fitness App
High_Fidelity_Prototype
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Accessibility Considerations
The home screen's initial focus on individualized recommendations assists in defining the user's core activity or action.
Screen readers will be able to read clear labels for interactive features.
Sitemap
After finishing the app designs, I began work on the responsive website. To ensure a unified and identical experience across devices, I used the Life Fitness site map to guide the organisational structure of each screen's design.

Responsive Designs
Mobile and desktop designs were among the screen size variations. I customized the designs to each device and screen size to individual user requirements.
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View the Life Fitness Website

Going Forward
Takeaways
Impact:
Users described the Fitness app as something that makes them feel like they're working with a personal trainer, and it also sends users notifications based on their preferences. "The Life Fitness App helps bring caring about personal health in an easy and interesting approach," according to peer reviews.
What I Learned:
Even though the problem I was attempting to tackle was huge, I discovered that going through each phase of the design process and aligning with specific user wants allowed me to come up with solutions that were both realistic and useful.